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Interface: FilamentInstance

Every asset loaded has at least one FilamentInstance. You can load multiple instances of the same asset.

Provides access to a hierarchy of entities that have been instanced from a glTF asset.

Every entity has a TransformManager component, and some entities also have Name or Renderable components.

Extends

Properties

entityCount

readonly entityCount: number

Gets the number of entities returned by entities.

Inherited from

FilamentInstanceBase.entityCount

Defined in

src/types/FilamentInstanceBase.ts:35


getEntities()

getEntities: () => Entity[]

Gets the list of entities, one for each glTF node. All of these have a Transform component. Some of the returned entities may also have a Renderable component and/or a Light component.

Returns

Entity[]

Inherited from

FilamentInstanceBase.getEntities

Defined in

src/types/FilamentInstanceBase.ts:22

Methods

createAnimator()

createAnimator(nameComponentManager): FilamentAnimator

Parameters

nameComponentManager: NameComponentManager

Returns

FilamentAnimator

Inherited from

FilamentInstanceBase.createAnimator

Defined in

src/types/FilamentInstanceBase.ts:16


getBoundingBox()

getBoundingBox(): AABB

Gets the bounding box computed from the supplied min / max values in glTF accessors.

This does not return a bounding box over all FilamentInstance, it's just a straightforward AAAB that can be determined at load time from the asset data.

Returns

AABB

Inherited from

FilamentInstanceBase.getBoundingBox

Defined in

src/types/FilamentInstanceBase.ts:30


getRoot()

getRoot(): Entity

Gets the transform root for the asset, which has no matching glTF node.

This node exists for convenience, allowing users to transform the entire asset. For instanced assets, this is a "super root" where each of its children is a root in a particular instance. This allows users to transform all instances en masse if they wish to do so.

Returns

Entity

Inherited from

FilamentInstanceBase.getRoot

Defined in

src/types/FilamentInstanceBase.ts:14