Interface: LightManager
LightManager allows to create a light source in the scene, such as a sun or street lights.
At least one light must be added to a scene in order to see anything (unless the Material.Shading.UNLIT is used).
Extends
PointerHolder
Properties
isValid
readonly
isValid:boolean
Get if the refernce to the native pointer is still valid and strong.
If this is false
, this object has been manually released with
release
() and all other methods on this object will throw an Error.
Inherited from
PointerHolder.isValid
Defined in
Methods
createLightEntity()
createLightEntity(
type
,colorKelvin
,intensity
,direction
,position
,castShadows
,falloffRadius
,spotLightCone
):Entity
Parameters
• type: "spot"
| "point"
| "focused_point"
| "directional"
| "sun"
• colorKelvin: undefined
| number
• intensity: undefined
| number
• direction: undefined
| Float3
• position: undefined
| Float3
• castShadows: undefined
| boolean
• falloffRadius: undefined
| number
• spotLightCone: undefined
| [number
, number
]
Returns
Defined in
destroy()
destroy(
entityWrapper
):void
Destroys this component from the given entity, should only be called when removed from the scene
Parameters
• entityWrapper: Entity
Returns
void
Defined in
getColor()
getColor(
entityWrapper
):Float3
[]
Returns the light's color in linear sRGB color-space.
Parameters
• entityWrapper: Entity
Returns
Float3
[]
Defined in
getDirection()
getDirection(
entityWrapper
):Float3
[]
Returns the light's direction in world space.
Parameters
• entityWrapper: Entity
Returns
Float3
[]
Defined in
getFalloff()
getFalloff(
entityWrapper
):number
Parameters
• entityWrapper: Entity
Returns
number
the falloff distance of this light.
Defined in
getIntensity()
getIntensity(
entityWrapper
):number
returns the light's luminous intensity in candela.
Parameters
• entityWrapper: Entity
Returns
number
luminous intensity in candela.
Note
for Type.FOCUSED_SPOT lights, the returned value depends on the \p outer cone angle.
Defined in
getPosition()
getPosition(
entityWrapper
):Float3
[]
Returns the light's position in world space.
Parameters
• entityWrapper: Entity
Returns
Float3
[]
Defined in
getSpotLightCone()
getSpotLightCone(
entityWrapper
):Float3
[]
Parameters
• entityWrapper: Entity
Returns
Float3
[]
Defined in
release()
release():
void
Manually release this reference to the native pointer. This will ensure that JS will no longer hold a strong reference, and memory can be safely cleaned up.
If the native pointer is still referenced elsewhere in native code, the underlying memory will not be deleted unless the other references are also released.
If this is not called, the memory will only be cleaned once the JS gabage collector decides to delete this object, which might be at any point in the future.
Calling release()
is not required as the GC will destroy this
object eventually anyways, but it is recommended to optimize
memory usage.
After manually releasing a pointer, all future methods on this object will throw an Error.
Returns
void
Inherited from
PointerHolder.release
Defined in
setColor()
setColor(
entityWrapper
,linearSRGBColor
):void
Dynamically updates the light's hue as linear sRGB
Parameters
• entityWrapper: Entity
• linearSRGBColor: Float3
[]
Returns
void
Defined in
setDirection()
setDirection(
entityWrapper
,direction
):void
Dynamically updates the light's direction
Parameters
• entityWrapper: Entity
• direction: Float3
[]
Light's direction in world space. Should be a unit vector. The default is 0.
Returns
void
Defined in
setFalloff()
setFalloff(
entityWrapper
,falloffRadius
):void
Set the falloff distance for point lights and spot lights.
Parameters
• entityWrapper: Entity
• falloffRadius: number
Returns
void
Defined in
setIntensity()
setIntensity(
entityWrapper
,intensity
):void
Dynamically updates the light's intensity. The intensity can be negative.
Parameters
• entityWrapper: Entity
• intensity: number
This parameter depends on the Light.Type:
- For directional lights, it specifies the illuminance in lux (or lumen/m^2).
- For point lights and spot lights, it specifies the luminous power in lumen.
Returns
void
Defined in
setPosition()
setPosition(
entityWrapper
,position
):void
Dynamically updates the light's position.
Parameters
• entityWrapper: Entity
• position: Float3
[]
Light's position in world space. The default is at the origin.
Returns
void
Defined in
setSpotLightCone()
setSpotLightCone(
entityWrapper
,spotLightCone
):void
Dynamically updates a spot light's cone as angles
Parameters
• entityWrapper: Entity
• spotLightCone: [number
, number
]
Returns
void