Type Alias: BaseLightConfig
BaseLightConfig:
object
Type declaration
castShadows?
optional
castShadows:boolean
Whether this Light casts shadows (disabled by default)
colorKelvin?
optional
colorKelvin:number
Sets the initial color of a light.
Param
Color of the light specified in the linear sRGB color-space. The default is white 1.
direction?
optional
direction:Float3
Sets the initial direction of a light in world space.
Param
Light's direction in world space. Should be a unit vector. The default is 0.
Note
The Light's direction is ignored for Type.POINT lights.
intensity?
optional
intensity:number
Sets the initial intensity of a light.
Param
This parameter depends on the Light.Type:
- For directional lights, it specifies the illuminance in lux (or lumen/m^2).
- For point lights and spot lights, it specifies the luminous power in lumen.
For example, the sun's illuminance is about 100,000 lux.
This method overrides any prior calls to intensity or intensityCandela.
position?
optional
position:Float3
Sets the initial position of the light in world space. The default is at the origin.
Note
The Light's position is ignored for directional lights (Type.DIRECTIONAL or Type.SUN)