Type Alias: RigidBodyProps
RigidBodyProps:
object
&object
|object
Type declaration
activationState?
optional
activationState:ActivationState
collisionCallback?
optional
collisionCallback:CollisionCallback
damping?
optional
damping: [number
,number
]
[linearDumping, angularDumping]
friction?
optional
friction:number
id
id:
string
mass
mass:
number
shape
shape:
BaseShape
world?
optional
world:DiscreteDynamicWorld
If you supply world the rigid body will be added to the world on mount and removed on unmount.